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Featured Project · Body Tracking

Toy Kingdom — Catch & Win

Your body becomes the controller.

Project film · click to enlarge
Project overview

An experience designed for participation.

A body-tracking game activation deployed across three stations at Toy Kingdom Toy Expo 2026. A camera detected each player’s movement, allowing them to control a branded shopping bag, catch falling items, and unlock a prize when they reached the target score.

The experience used camera-based body tracking so participants could play by moving rather than holding a controller. The format was designed for multiple event stations and quick walk-up participation, making it suitable for a busy expo environment. Imagine Realities combined player tracking, game mechanics, event hardware and branded visual design into a repeatable activation that could keep the queue moving while still giving each participant a clear moment of play.

01Move
02Catch
03Score
04Win
How it came together

Creative idea → working experience.

01 / Challenge

The brief

Build a fast, intuitive event game that anyone could understand without picking up a controller.

02 / Solution

What we built

Camera-based body tracking translated the player’s movement directly into the branded on-screen shopping bag, with scoring and prize logic built into the game.

03 / Experience

What it enabled

The experience was deployed across three stations so multiple visitors could participate during the Toy Expo activation.

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